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Mirrors edge ps51/9/2024 It’s so good that every moment spent in the game not doing this is agony. Mirror’s Edge is about the thrill of the chase, and the joy of performing superhuman - but also very human - acrobatics across rooftops. Yeah, the combat wasn’t great, and the indoor sections were a pain, but I think those are issues not because they’re issues in of themselves, or were broken, but because they’re seen as padding, roadblocks keeping you from enjoying the one thing the game was made to do: breakneck parkour.įolks hated anything that wasn’t parkour because parkour is what we were here for. I’m slightly biased, since I’ve now played through the game hundreds of times and so am almost immune to its deficiencies, but the more I play the game the more the purity of its core vision pushes all of its frustrations to the margins. It’s impossible to look back on Mirror’s Edge and not at least mention its failings. It’s all aged gracefully Mirror’s Edge’s player models and facial animations look surprisingly good for a game of its age, and I remember how amazing it was at the time - with an Nvidia card, anyway - to see things like flags flapping in the wind and glass that genuinely shattered (both of which still look great in 2019). Not that I want to undersell the rest of the game’s graphics. It doesn’t matter that Mirror’s Edge was released in 2008, because those clean lines and bold colours look as modern in 2019 as they did back then. Instead those white walls, red pipes and blue skies have, over the last decade, become iconic visual signatures, instantly recognisable as this game’s thing. All you ever really see while you’re running is crisp, clean architecture and a colour palette designed as much to aid the player on their runs as it was to just look cool. There’s nothing terribly fancy going on in Mirror’s Edge, at least not at first glance: there aren’t many weather effects, not much goes BOOM and there’s rarely another human being on the screen. You don’t need to worry about combat, for example, if you know the best path to just sprint past the bad guys.Īnother contributor is the game’s visuals. I’ve played Mirror’s Edge so many times that even with year-long breaks in between runs I can instantly recall routes and navigate its twisting corridors without getting lost, which isolates me from many of the game’s bigger problems. It even (belatedly, and regrettably) got a sequel.īut as good as it was, I think the most remarkable thing about Mirror’s Edge is that it’s still good, and just keeps getting better with age. You can join the discussion on EA's decision not to delist Mirror's Edge from digital storefronts on the OC3D Forums.Time has been kind to Mirror’s Edge and its best intentions, though, and the last thing it needs now is my help defending it. That said, it would be nice for EA to consider their legacy more seriously, and make more of an effort to preserve their digital games. That said, physical copies of both games exist, which means that these games can still be preserved. Both games feature great campaigns, and it would be a shame for these games to be lost. While it is great to see EA backtrack on their decision to delist Mirror's Edge, it is a shame that EA have decided to delist their Battlefield Bad Company titles. As a multiplayer-only game, its fate was always tied to its game servers, and those servers were always going to be closed eventually. In the case of Battlefield 1943, it makes sense why EA are delisting the game. We hope that EA backtracks on their decision to delist these games, as both of these single player campaigns can be enjoyed without active game servers. Unfortunately, Battlefield Bad Company and Bad Company 2 are still due to be delisted on April 28th, despite the fact that both games feature single player campaigns. With this in mind, it makes sense why EA has backtracked on their discussion to delist the game. The only online component of Mirror's Edge is its online leaderboard, something that the game does not need to function correctly. In their announcement, EA stated that the reason these games were being delisted was due to the fact that EA plans to shut down the servers for these titles this December, a reason that made little sense given Mirror's Edge's status as a single-player game. Now, following a backlash from gamers, EA has removed Mirror's Edge from this list of games. EA confirms that they no longer plan to delist Mirror's Edge from saleĮarlier this week, EA announced plans to delist four Frostbite engine games from digital storefronts on April 28th, including Battlefield 1943, and Bad Company 1 & 2, and Mirror's Edge.
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